Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents
Table 1
Sample characteristics.
Frequency
Percent
Child relationship
Mother
290
86.8
Father
10
3
Other
34
10.2
Child gender
Boy
176
52.7
Girl
158
47.3
Place of residence
City
311
93.1
Village
23
6.9
Marital status
Married
307
91.9
Widowed
9
2.7
Divorced
18
5.4
The number of family members
2–3
50
15
4–6
226
67.6
7–10
54
16.2
More than 10
4
1.2
Monthly income
Less than 3,000 riyals
46
13.8
3,000–7,000 riyals
75
22.5
7,000–10,000 riyals
84
25.1
More than 10,000 riyals
129
38.6
The average daily hours the child spends with a smart device
1
68
20.4
2
82
24.6
3
67
20
4
45
13.5
5
35
10.5
6
37
11
Type of applications
Entertainment cartoons
201
60.2
Educational cartoon videos
149
44.6
Video games
198
59.3
For which of these activities does your child use a smart device?
Drawing and coloring
126
37.7
Taking pictures
113
33.8
Video recording
92
27.5
Reading stories
49
14.7
Watching videos
261
78.1
Playing gaming applications
254
76
Learning and studying
179
53.6
Listening to songs
107
32
Viewing images
95
28.4
Other
9
2.7
To what extent do you know the child’s favorite apps (games, educational ... etc.)