Research Article

Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents

Table 1

Sample characteristics.

FrequencyPercent

Child relationship
 Mother29086.8
 Father103
 Other3410.2
Child gender
 Boy17652.7
 Girl15847.3
Place of residence
 City31193.1
 Village236.9
 Marital status
Married30791.9
 Widowed92.7
 Divorced185.4
The number of family members
 2–35015
 4–622667.6
 7–105416.2
 More than 1041.2
Monthly income
 Less than 3,000 riyals4613.8
 3,000–7,000 riyals7522.5
 7,000–10,000 riyals8425.1
 More than 10,000 riyals12938.6
The average daily hours the child spends with a smart device
 16820.4
 28224.6
 36720
 44513.5
 53510.5
 63711
Type of applications
 Entertainment cartoons20160.2
 Educational cartoon videos14944.6
 Video games19859.3
For which of these activities does your child use a smart device?
 Drawing and coloring12637.7
 Taking pictures11333.8
 Video recording9227.5
 Reading stories4914.7
 Watching videos26178.1
 Playing gaming applications25476
 Learning and studying17953.6
 Listening to songs10732
 Viewing images9528.4
 Other92.7
To what extent do you know the child’s favorite apps (games, educational ... etc.)
 Great knowledge16047.9
 Medium knowledge12035.9
 Limited knowledge4513.5
 I do not know anything92.7
Does your child discuss favorite apps with you?
 Yes, continuously17953.6
 Yes, to a limited extent12336.8
 Not at all329.6