Research Article

Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents

Table 5

Multiple regression predicting respectful behaviors toward parents.

VariableSE

Intercept1.970.13<0.001
Avatars_0.00100.10.996
Points0.040.02<0.05
Coins0.0080.020.730
Stars-0.0060.020.778
Levels of difficulty0.010.020.551
Leaderboards-0.0070.010.705
Rewards0.070.02<0.01
Schedule and countdown0.0080.020.698
Unexpected rewards0.010.020.571
Interaction with others0.050.01<0.01
Progress roadmap-0.020.020.281
Feedback0.0090.010.962
Child relationship (ref. mother)
 Father0.170.090.08
 Other-0.140.06<0.05
Child gender (ref. boy)
 Girl-0.020.030.445
Place of residence (ref. City)
 Village-0.130.070.06
Marital status (ref. married)
 Widowed-0.050.110.590
 Divorced-0.210.07<0.01
The number of family members (ref. 2, 3)
 4–60.0050.040.912
 7–10-0.0070.060.909
 More than 100.030.150.800
Income (ref. less than 3,000 riyals)
 3,000–7,000 riyals0.010.050.830
 7,000–10,000 riyals-0.0090.050.873
 More than 10,000 riyals-0.010.050.852
The average daily hours the child spends with a smart device-0.030.01<0.001
Type of applications (ref. entertainment cartoons)
 Educational cartoon videos0.080.060.201
 Video games-0.070.050.202
Type of activities (drawing and coloring)
 Taking pictures-0.090.070.123
 Video recording-0.030.100.135
 Reading stories0.190.05<0.01
 Watching videos-0.070.090.202
 Playing gaming applications0.080.060.093
 Learning and studying0.130.03<0.05
 Listening to songs0.090.050.071
 Viewing images-0.030.080.111
 Other0.040.040.134
To what extent do you know the child’s favorite apps (games, educational … etc.) (ref. I do not know anything)
 Limited knowledge0.220.110.051
 Medium knowledge0.230.10<0.05
 Great knowledge0.280.11<0.05
Does your child discuss favorite apps with you? (ref. not at all)
 Yes, to a limited extent0.150.06<0.05
 Yes, continuously0.160.06<0.05
Adjusted squared0.328<0.001