Research on the Influence of Virtual Reality on the Learning Effect of Technical Skills of Science and Engineering College Students: Meta-Analysis Based on 32 Empirical Studies
Table 1
Literature coding criteria.
Coding basis
Coding situation
Subject category
a1. Science, a2. Engineering, a3. Agriculture, and a4. Medicine
Experimental cycle
b1. 20min or less, b2. 20-40 min, b3. 40-60 min, and b4. 60 min or more
Auxiliary method
c1. VR independent assisted teaching, c2. traditional face-to-face assisted teaching
Previous experience
e1. With VR experience, e2. without VR experience
Technical skills
f1. Mental skills, f2. cognitive strategies
Note: (1) the experimental cycle refers to the use of VR equipment time, not the entire experiment time.