Research Article
A Stackelberg-Game-Based Power Control Algorithm for Wireless Mesh Networks
Algorithm 1
Collect interference information algorithm (CIIA).
| Begin | | Input: Routing protocol; | | Output: Interference information table; | | If a node needs to send data, it should broadcasts active notice message in two-hop | | range to inform other nodes, and the receiving node record the source nodes of | | these control messages as the active neighbor list; | | Each node calculates its own average cumulative interference in communication | | process and broadcasts interference notice message including average cumulative | | interference , the active neighbor list and the transmission power level in | | one-hop range through routing protocol periodically; | | After receiving a control message from a neighbor node, each node establishes | | an interference information table to record the adjacent node’s average | | cumulative interference , the adjacent node’s active neighbor nodes and the distance | | to this adjacent node which is computed through the transmission power | | and the received signal strength of the control message. | | End |
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