Review Article

Effectiveness of Augmented Reality for Lower Limb Rehabilitation: A Systematic Review

Table 1

The basic characteristics of the included studies.

ReferenceObjectiveParticipantInterventionIntervention frequencyOutcome test

AR intervention for lower limb rehabilitation of elderly adults
Chen et al. [30]Investigated the effects of AR-assisted training with selected Tai Chi movements on balance and muscle strength of older adults.Elderly men ()
Experimental group (, age, years)
Control group (, age, years)
Experimental group: AR-assisted training with selected Tai Chi movements
Control group: 24-form Yang-style Tai Chi movements
30 min per time with 3 sessions per week for 8 weeksBalance: Berg balance scale test, timed up and go test, functional reach test
Muscle strength: lower limb muscle strength test
Yoo et al. [24]Investigated the effects of AR-based Otago exercise on balance, gait, and fall efficacy of older adults.Elderly women ()
Experimental group (, age, years)
Control group (, age, years)
Experimental group: AR-based Otago exercise for muscle strengthening and balance training
Control group: Otago exercise for muscle strengthening and balance training
60 minutes per time with 3 sessions per week for 12 weeksBalance: Berg balance scale test
Gait: velocity, cadence, step length, and stride length
Fall: fall efficacy test
Lee et al. [25]Investigated the effects of AR-based Otago exercise on balance, muscle strength, and physical factors in falls of older adults.Elderly women ()
Experimental group (, age, years)
Control group 1 (, age, years)
Control group 2 (, age, years)
Experimental group: AR-based Otago exercise for muscle strengthening and balance training
Control group 1: yoga
Control group 2: elastic band exercise program
60 minutes per time with 3 sessions per week for 12 weeksBalance: foot print test
Muscle strength: lower limb muscle strength test
Fall: short Morse fall scale test
Im et al. [26]Investigated the effects of 3D interactive AR system on balance and kinematic function of older adults.Elderly adults (, age, years)3D interactive AR system30 minutes per time for 10 sessions in 12 weeksBalance: Berg balance scale test; timed up and go test
Gait: hip and knee joint angle
Jeon and Kim [29]Investigated the effects of AR-based muscle reduction prevention exercise program on muscle parameters, physical performance, and exercise self-efficacy of older adults.Elderly women ()
Experimental group (, years)
Control group (, years)
Experimental group: AR-based muscle reduction prevention exercise program
Control group: NA
30 minutes per time with 5 sessions per week for 12 weeksMuscle mass: bioelectrical impedance analysis
Muscle function: gait speed and hand grip strength
Physical performance: senior fitness test
Exercise self-efficacy: exercise self-efficacy scale
Chen et al. [28]Investigated the effects of AR-based exergame system on fall risk of older adults.Elderly adults (, age, years)AR-based exergame systemOne timeUser experience: user experience questionnaire
Ku et al. [27]Investigated the effects of 3D interactive AR system on the balance and mobility of older adults.Elderly adults ()
Experimental group (, years)
Control group (, years)
Experimental group: 3D interactive AR system training
Control group: conventional physical fitness program
Conventional physical fitness program: 30 min per time with 3 sessions per week for 1 month
3D interactive AR system training: 30 min per time with 3 sessions per week for 4 weeks
Balance and mobility: lower-extremity clinical scale scores, fall index, automatic balance score
AR intervention for lower limb rehabilitation of stroke patients
Lee et al. [34]Investigated the effects of AR-based postural control training on balance and gait function of stroke patients.Stroke patients ()
Experimental group (, age, years)
Control group (, age, years)
Experimental group: AR-based postural control training+ general physical therapy program
Control group: general physical therapy program
General physical therapy program: 30 minutes per time with 5 sessions per week for 4 weeks
Additional AR-based postural control training: 30 minutes per time with 3 sessions per week for 4 weeks
Balance: Berg balance scale test, timed up and go test
Gait: velocity, cadence, step length, and stride length
Park et al. [35]Investigated the effects of AR-based postural control training on balance and gait function of stroke patients.Stroke patients ()
Experimental group (, years)
Control group (, years)
Experimental group: AR-based postural control training+ conventional physical therapy
Control group: conventional physical therapy
Conventional physical therapy: 60 minutes per time with 5 sessions per week for 4 weeks
Additional AR-based postural control training: 30 minutes per time with 3 sessions per week for 4 weeks
Balance: Berg balance scale test
Gait: 10-meter walk test
Kim et al. [33]Investigated the effects of AR-based functional electrical stimulation during treadmill gait training on balance, gait, sand muscle trength of stroke patients.Stroke patients ()
Experimental group (, age, years)
Control group 1 (, age, years)
Control group 2 (, age, years)
Experimental group: AR-based functional electrical stimulation during treadmill gait training
Control group 1: functional electrical stimulation during treadmill gait training
Control group 2: treadmill gait training
20 minutes per time with 3 sessions per week for 8 weeksBalance: Berg balance scale test
Gait: timed up and go test
Muscle strength: lower limb muscle strength test
Jung et al. [32]Investigated the effects of AR-based EMG-triggered functional electric simulation on the range of motion, muscle activation, and muscle strength of ankle joint of stroke patients.Stroke patients ()
Experimental group (, age, years)
Control group (, age, years)
Experimental group: AR-based EMG-triggered functional electric simulation
Control group: EMG-triggered functional electric simulation
20 minutes per time with 5 sessions per week for 4 weeksMuscle activation (ankle)
Muscle strength (ankle)
Ankle range of motion
Jaffe et al. [31]Investigated the effects of AR-based walking program on the walking function of patients with poststroke hemiplegia.Stroke patients (, age, years)AR-based obstacle training program
Obstacle training program
60 minutes per time with 6 sessions for 2 weeksGait: gait velocity, step length, ability to step over obstacles, and walking endurance
Held et al. [36]Investigated the effects of AR for gait impairment after stroke system on overground walking function of a stroke patient.Stroke patient (, age, 74 years)Experimental group: AR for gait impairment after stroke system
Control group: clinical gait assessments
One timeGait: hip, knee, and ankle joint angle, position of the center of mass
AR intervention for lower limb rehabilitation of Parkinson patients
Espay et al. [37]Investigated the effects of at-home training with a closed-loop AR cueing device on the walking function of Parkinson patients.Parkinson patients (, age, years)At-home training with closed-loop AR cueing device30 minutes per timetwice daily for 2 weeksGait: gait velocity, stride length, cadence, and freezing of gait questionnaire
Janssen et al. [39]Investigated the effects of AR visual cues on freezing of gait and turning in place of Parkinson patients experiencing freezing of gait.Parkinson patients (, age, median 69 years)AR visual cuesOne timeFreezing of gait: percent time frozen, number, and duration
Axial kinematics: medial COM deviation and head-pelvis separation
Gait: cadence, step height, and stride time
Palacios-Navarro et al. [38]Investigated the effects of AR-based rehabilitation games on the walking function of Parkinson patients.Parkinson patients (, age, years)AR-based rehabilitation games30 min per time with 4 sessions per week for 5 weeksGait: 10-meter walk test score

Note: AR: augmented reality; COM: center of mass; NA: not available.