Research Article
Towards a Model of User Experience in Immersive Virtual Environments
Table 2
Evaluation of the structural model with supported and rejected paths estimations.
| Hypothesis | From | To | Path estimation | Test Result |
| 1 | Presence | Flow | 0.641 | Reject | 1 | Flow | Presence | 0.651 | Reject | 1 | Flow | Experience consequence | -0.215 | Reject | 1 | Experience consequence | Flow | -0.193 | Reject | 2 | Presence | Engagement | 0.860 | Reject | 2 | Engagement | Presence | 1.627∗∗ | Support | 2 | Presence | Immersion | 9.368 | Reject | 2 | Immersion | Presence | -1.279 | Reject | 3 | Flow | Usability | 0.067 | Reject | 3 | Flow | Emotion | 0.962∗∗∗ | Support | 3 | Skill | Flow | 0.078 | Reject | 4 | Experience consequence | Judgement | -0.236∗ | Support | 4 | Experience consequence | Technology adoption | -0.381∗∗∗ | Support |
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