Research Article

Towards a Model of User Experience in Immersive Virtual Environments

Table 2

Evaluation of the structural model with supported and rejected paths estimations.

HypothesisFromToPath estimationTest Result

1PresenceFlow0.641Reject
1FlowPresence0.651Reject
1FlowExperience consequence-0.215Reject
1Experience consequenceFlow-0.193Reject
2PresenceEngagement0.860Reject
2EngagementPresence1.627∗∗Support
2PresenceImmersion9.368Reject
2ImmersionPresence-1.279Reject
3FlowUsability0.067Reject
3FlowEmotion0.962∗∗∗Support
3SkillFlow0.078Reject
4Experience consequenceJudgement-0.236Support
4Experience consequenceTechnology adoption-0.381∗∗∗Support

<0.05; <0.01; <0.001.