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| Accessibility elements | Descriptions |
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| Screen design | (i) The user interface should be simple to reduce children’s cognitive load and easily adapt to low-vision children |
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| Navigation | (i) The menu design should be simple, with a start menu and an audio button so that users can navigate the game easily |
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| Object movement | (i) The animation movement should be slower for low-vision children and can be adjusted |
| (ii) The animation movement should also be in the same direction |
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| Multimedia contents | (i) Audio acts as an important accessibility element; thus, the audio instruction should be clear |
| (ii) Dialogues, menus, and tasks should be incorporated with sound recordings |
| (iii) Low-vision children can only focus on one sound at a time. Therefore, instructions should be included with audio |
| (iv) The task can be repeated if the low-vision children require it |
| (v) Sound is used as an accessibility element and is important for vision problems |
| (vi) Audio instructions must be clear. Sound recordings are incorporated in dialogues, menus, and tasks |
| (vii) One sound should be played at a time because low-vision children can only focus on one sound at a time |
| (viii) Instructions should be provided with audio |
| (ix) The font size should be 18 or more and should use the serif font |
| (x) There should be high contrast among fonts, graphics, and backgrounds, and the graphics should be bigger |
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| Language | (i) Use simple language that low-vision children can understand |
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| Interactivity | (i) Use simple interaction between children and the game |
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