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| Accessibility elements | Descriptions |
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| Screen design (buttons, menus, and navigation) | Simple interface design. Examples of the screen design are shown in Figures 3 and 4 |
| (1) The size of the buttons and menus is big |
| (2) A bright colour is used for the menu or button and contrast the background colours. The colour can be adjusted |
| (3) The menu and buttons are included with background audio to navigate the game easily |
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| Multimedia | Graphic |
| The graphics are designed as shown in Figure 4 |
| (4) The game environment uses bright colours for graphics |
| (5) The size of characters and target objects in the game is big |
| (6) The colour is high contrast and brightness |
| (7) The colour can be adjusted, as shown in Figure 5 |
| Texts |
| The texts used are shown in Figure 4 |
| (8) The size of the texts is large |
| (9) The type of text used is serif |
| (10) Important text content needs to be highlighted to access important information in the game |
| Audio |
| (11) Audio is used for storyline, character, task description, indicator, and dialogue |
| (12) The target object in the game challenge should be included with a background sound to assist children in locating target objects in the game, as shown in Figure 6 |
| Animations |
| (13) Animations are implemented to assist low-vision children in playing the game. Figure 7 shows the example of animation used in the game |
| (14) The animations are hints for the next action |
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| Object speed | (15) The object’s movement is slow, adjustable, and in one direction |
| (16) The object’s speed can be adjusted based on users’ preferences, as shown in Figure 4 |
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| Language | (17) Children should easily understand the language |
| (18) The Malay language is used for the game, as shown in Figure 3 |
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| Interactivity | (19) Drag and drop are used as the mechanism for interaction between children and the game |
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