Research Article
Application and Exploration of VR and AI Technology in College English Teaching
Table 2
The improvement effect of college English teaching based on VR technology and AI technology.
| Num | Teaching improvement | Num | Teaching improvement | Num | Teaching improvement |
| 1 | 75.720 | 13 | 73.935 | 25 | 74.246 | 2 | 74.618 | 14 | 82.704 | 26 | 72.249 | 3 | 79.038 | 15 | 82.083 | 27 | 78.923 | 4 | 76.098 | 16 | 77.753 | 28 | 74.572 | 5 | 72.779 | 17 | 70.684 | 29 | 73.684 | 6 | 71.600 | 18 | 72.009 | 30 | 69.251 | 7 | 81.509 | 19 | 78.911 | 31 | 69.053 | 8 | 81.872 | 20 | 77.888 | 32 | 80.046 | 9 | 74.598 | 21 | 69.011 | 33 | 73.855 | 10 | 79.441 | 22 | 80.923 | 34 | 72.878 | 11 | 82.348 | 23 | 70.664 | 35 | 80.733 | 12 | 70.578 | 24 | 80.341 | 36 | 70.790 |
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