= 16 (18–75 years, mean 40 years) (i) = 11 (Group S = static virtual reality) (ii) = 5 (Group D = dynamic virtual reality) (iii) = 5 Group D1 (5 patients from Group S who had also dynamic treatment)
Confirmed peripheral vestibular deficit (caloric test and/or rotational test on ENG)
ReaCtoR in the Department of Computer Science: immersive projection theatre (IPT). 3 rear-projected vertical screens (3 m × 2.2 m)
(i) Situational Vertigo Questionnaire (ii) Beck Depression Inventory (iii) Beck Anxiety Inventory (iv) Fear Questionnaire (v) Dynamic Gait Index (DGI) (vi) Virtual reality exercise symptom scores (VRCESS)
= 71 (28–84 years, mean 43 years) (i) = 37 patients (ii) = 34 controls
Acute vestibular neuritis (sudden, spontaneous, and unilateral loss of peripheral vestibular function within 48 h of the onset of vertigo)
Wii Fit balance board with image on screen
(i) DHI (ii) Wii Fit age (iii) Sensory Organization Test (SOT) (iv) Vertigo Symptom Scale (VSS) (v) Tinetti questionnaire
Whitney et al. (2009) Physical Therapy Reviews [36]
= 12 (18–80 years, mean 52 years)
Vestibular disorders with dizziness and loss of balance
Treadmill in a virtual grocery store on a screen
(i) DHI (ii) Activities-specific Balance Confidence Scale (ABC) (iii) Dynamic Gait Index (DGI) (iv) Timed Up and Go (TUG) (v) Sensory Organization Test (SOT)