Research Article

Relationship between Medical Students’ Perceived Stress and Gaming Behavior at King Saud University

Table 2

Students involved in this study and their addiction with gaming session.

Students’ opinion on gaming disorder ()Strongly disagreeDisagreeNeutralAgreeStrongly agree

Students often lost their sleep due to the long gaming session43 (20.5%)48 (22.9%)45 (21.4%)54 (25.7%)20 (9.5%)
Students never play games in order to feel better54 (25.7%)103 (49%)22 (10.5%)18 (8.6%)13 (6.1%)
Students often increase the duration of time for gaming session71 (33.8%)66 (31.4%)31 (14.8%)28 (13.3%)14 (6.7%)
Students feel more irritable when not gaming72 (34.3%)74 (35.2%)42 (20%)18 (8.6%)04 (1.9%)
Students develop other hobbies because of gaming67 (31.9%)61 (29.1%)32 (15.2%)39 (18.6%)11 (5.2%)
Students could not reduce the gaming time but it is very difficult to do it55 (26.2%)79 (37.6%)37 (17.6%)28 (13.4%)11 (5.2%)
Students plans for next gaming session when they are not playing53 (25.2%)66 (31.4%)36 (17.2%)47 (22.4%)08 (3.8%)
Students play games to cope up with their bad feelings31 (14.8%)31 (14.8%)35 (16.6%)84 (40%)29 (13.8%)
Students increase the amount of time they spend playing video games39 (18.6%)78 (37.1%)50 (23.8%)39 (18.6%)04 (1.9%)
Students feel sad when they are not able to play the games50 (23.8%)59 (28.2%)45 (21.4%)45 (21.4%)11 (5.2%)
Students lie to their family members because of time spent for gaming89 (42.4%)67 (31.9%)23 (10.9%)25 (11.9%)06 (2.9%)
Students could not control the stop gaming68 (32.4%)63 (30%)34 (16.2%)33 (15.7%)12 (5.7%)
Students believe that gaming has become a more time-consuming activity in their life93 (44.3%)55 (26.2%)20 (9.5%)28 (13.3%)14 (6.7%)
Students play game to avoid their bothering34 (16.2%)30 (14.3%)40 (19%)76 (36.2%)30 (14.3%)
Students believe that whole day is not enough for everything that is utilized in gaming67 (31.9%)59 (28.1%)36 (17.2%)32 (15.2%)16 (7.6%)
Students become nervous when they are unable to play a game for whatever reason74 (35.2%)85 (40.5%)24 (11.4%)23 (11%)04 (1.9%)
Students assume that gaming has jeopardized the relationship with their partner71 (33.8%)48 (22.8%)69 (32.9%)19 (9.1%)03 (4.1%)
Students frequently want to limit their gaming time, but many are unable to do so69 (32.9%)74 (35.2%)36 (17.2%)24 (11.4%)07 (3.3%)
Students conclude that their daily activity has not affected negatively by gaming27 (12.8%)38 (18.1%)32 (15.3%)67 (31.9%)46 (21.9%)
Students believe that their gaming has a detrimental impact on important aspects of life60 (28.5%)68 (32.4%)34 (16.2%)31 (14.8%)17 (8.1%)