Research Article
Relationship between Medical Students’ Perceived Stress and Gaming Behavior at King Saud University
Table 4
Gaming addiction and students’ characteristics (
).
| Characteristic | Addicted () | Not addicted () | value |
| Mean age (years) | 21.82 | 20.96 | 0.78 | Gender | (%) | (%) | | Female | 8 (47.1%) | 65 (35.1%) | 0.37 | Male | 9 (52.9%) | 120 (64.9%) | Academic year | (%) | (%) | | First year | 1 (5.9%) | 49 (26.5%) | 0.09 | Second year | 6 (35.3%) | 47 (25.4%) | Third year | 3 (17.6%) | 45 (24.3%) | Fourth year | 6 (35.3%) | 27 (14.6%) | Fifth year | 1(5.9%) | 17 (9.2%) | GPA | (%) | (%) | | 5–4.50 | 2 (11.8%) | 96 (51.9%) | 0.001 | 4.49-4 | 8 (47.1%) | 57 (30.8%) | 3.99–3.50 | 4 (23.5%) | 27 (14.6%) | 3.49-3 | 3 (17.6%) | 3 (1.6%) | <3 | 0 (0%) | 2 (1.1%) | Monthly family income | (%) | (%) | | 5000–10,000 | 6 (35.3%) | 16 (8.6%) | 0.001 | 10,001–20,000 | 5 (29.4%) | 23 (12.4%) | 20,001–30,000 | 1(5.9%) | 46 (24.9%) | 30,001–40,000 | 0 (0%) | 26 (14.1%) | 40,001–50,000 | 3 (17.6%) | 20 (10.8%) | >50,000 | 2 (11.8%) | 54 (29.2%) |
|
|