Research Article
Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
Table 2
Vocabulary of real-time commands for eye-controlled gaming.
| | ā | EEG signal | Character action |
| | Command 1 | Eyes moving to the up position and then returning back | Stop | | Command 2 | Eyes moving to the down position and then returning back | Stop | | Command 3 | Eyes moving to the left position and then returning back | Move at the left side | | Command 4 | Eyes moving to the right position and then returning back | Move at the right side | | Command 5 | Blinking | Stop | | Command 6 | No eye movement (fixation) | Stop | | Command 7 | Two successive similar movements of eyes to the left or right direction | Increase the speed | | Command 8 | Two successive opposite movements of eyes such as moving to the left then right position or vice versa | Decrease the speed |
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