Research Article
Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
Table 2
State transition for movement and speed control.
| | Input | Current state | | Start/ = 0 | | | | | N_B |
| | Left | | | | | | | | Right | | | | | | | | Tongue | | | | | | | | Foot | | | | | | | | | | | | | | | | | | | | | | && | | | | | | | | Touch | | | | | | | | Fallen | | N_B | N_B | N_B | N_B | | | Cross | Reset | Reset | Reset | Reset | Reset | Reset | | Null | | | | | | |
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