Research Article
System Design and Simulation for Square Dance Movement Monitoring Based on Machine Learning
| | Name | Value | Flow | Description |
| | CONNECT | 1 | Client to the server | Client request connection server | | CONNACK | 2 | Server to the client | Server confirming connection request | | PUBLISH | 3 | Client and server two-way | Making an announcement | | PUBACK | 4 | Server to the client | QoSL release confirmation | | PUBREC | 5 | Server to the client | Qos2 release | | PUBREL | 6 | Server to the client | QoS2 release | | PUBCOMP | 7 | Server to the client | QoS2 release completion | | SUBSCRIBE | 8 | Client to the server | Client subscription message | | SUBACK | 9 | Server to the client | Confirm subscription | | UNSUBSCRIBE | 10 | Client to the server | Cancel subscription request | | UNSUBACK | 11 | Server to the client | Cancel subscription confirmation | | PINGREQ | 12 | Client to the server | Ping request | | PINGRESP | 13 | Client to the server | Ping reply | | DISCONNECT | 14 | Client to the server | Clients disconnected |
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