Research Article
E-Sports Training System Based on Intelligent Gesture Recognition
Table 2
The application effect of the method proposed in this paper in the e-sports training system.
| | Number | Training effect | Number | Training effect | Number | Training effect |
| | 1 | 82.685 | 13 | 82.234 | 25 | 79.365 | | 2 | 80.315 | 14 | 78.537 | 26 | 81.356 | | 3 | 79.700 | 15 | 81.913 | 27 | 78.790 | | 4 | 78.179 | 16 | 82.938 | 28 | 79.700 | | 5 | 82.942 | 17 | 78.167 | 29 | 78.194 | | 6 | 80.821 | 18 | 78.250 | 30 | 78.253 | | 7 | 81.176 | 19 | 81.512 | 31 | 80.133 | | 8 | 78.183 | 20 | 80.076 | 32 | 82.668 | | 9 | 82.636 | 21 | 81.925 | 33 | 83.747 | | 10 | 81.613 | 22 | 82.857 | 34 | 82.354 | | 11 | 80.514 | 23 | 82.951 | 35 | 78.416 | | 12 | 80.913 | 24 | 79.066 | 36 | 83.128 |
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