Computational Intelligence and Neuroscience / 2022 / Article / Tab 7 / Research Article
Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description Table 7 Results of the satisfaction questionnaires.
Strongly disagree Disagree Neither agreement nor disagreement Agree Strongly agree Q1 Accessibility (facilities) 3 4 Q2 Ease to use 1 3 3 Q3 Fun games 4 3 Q4 Graphic design and music in games 1 3 3 Q5 Proper training protocol duration 1 4 2 Q6 Proper training session duration 2 1 3 1 Q7 Understanding of games mechanics 1 3 3 Q8 Aim-result of games 2 5 Q9 Proper increasing difficulty in games 5 2 Q10 Proper number of interactive sessions 3 4 Q11 Duration of interactive sessions 4 2 1 Q12 Accessibility and intuitiveness 2 1 2 2 Q13 Attendance flexibility 3 4 Q14 Support of therapist 2 5 Q15 Clear instructions by therapist 2 5 Q16 Personalized service 2 5 Q17 Attendance at care center 2 5 Q18 Schedule flexibility 3 4 Q19 Objective scores in games 2 5 Q20 Transferring gains to the ADL 2 3 2 Q21 Expectations were satisfied 1 2 4 Q22 Satisfaction level with protocol 1 1 5