Computational Intelligence and Neuroscience / 2022 / Article / Tab 7  / Research Article 
Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description Table 7 Results of the satisfaction questionnaires.
  Strongly disagree Disagree Neither agreement nor disagreement Agree Strongly agree Q1 Accessibility (facilities)     3 4 Q2 Ease to use 1 3 3   Q3 Fun games   4 3   Q4 Graphic design and music in games 1 3 3   Q5 Proper training protocol duration 1   4 2 Q6 Proper training session duration 2 1 3 1 Q7 Understanding of games mechanics   1 3 3 Q8 Aim-result of games   2 5   Q9 Proper increasing difficulty in games   5 2   Q10 Proper number of interactive sessions   3 4   Q11 Duration of interactive sessions   4 2 1 Q12 Accessibility and intuitiveness 2 1 2 2 Q13 Attendance flexibility     3 4 Q14 Support of therapist     2 5 Q15 Clear instructions by therapist     2 5 Q16 Personalized service     2 5 Q17 Attendance at care center     2 5 Q18 Schedule flexibility     3 4 Q19 Objective scores in games   2 5   Q20 Transferring gains to the ADL 2 3 2   Q21 Expectations were satisfied 1 2 4   Q22 Satisfaction level with protocol 1 1 5