Research Article

Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description

Table 7

Results of the satisfaction questionnaires.

Strongly disagreeDisagreeNeither agreement nor disagreementAgreeStrongly agree

Q1Accessibility (facilities)34
Q2Ease to use133
Q3Fun games43
Q4Graphic design and music in games133
Q5Proper training protocol duration142
Q6Proper training session duration2131
Q7Understanding of games mechanics133
Q8Aim-result of games25
Q9Proper increasing difficulty in games52
Q10Proper number of interactive sessions34
Q11Duration of interactive sessions421
Q12Accessibility and intuitiveness2122
Q13Attendance flexibility34
Q14Support of therapist25
Q15Clear instructions by therapist25
Q16Personalized service25
Q17Attendance at care center25
Q18Schedule flexibility34
Q19Objective scores in games25
Q20Transferring gains to the ADL232
Q21Expectations were satisfied124
Q22Satisfaction level with protocol115