Research Article
The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
| Scale | Different dimension variables | Scale item | KMO | Bartlett approximate chi-square | Sphere test significance |
| College students’ physical education self-learning scale | Motivation to learn | 11 | 0.937 | 496.310 | 0.000 | Learning process | 10 | 0.904 | 419.877 | 0.000 | Learning environment | 6 | 0.758 | 89.661 | 0.000 | Learning outcomes | 9 | 0.894 | 370.912 | 0.000 |
| Sports situational interest scale | Novelty | 4 | 0.705 | 109.114 | 0.000 | Challenge | 4 | 0.723 | 111.509 | 0.000 | Attention | 4 | 0.713 | 117.963 | 0.000 | Exploratory | 4 | 0.750 | 94.062 | 0.000 | Pleasure | 4 | 0.757 | 171.388 | 0.000 | General interest | 4 | 0.779 | 181.377 | 0.000 |
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