Research Article
The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
Table 6
Consistency analysis of sports situational interest.
| ā | Traditional classes | Virtual reality class | Video teaching class | F | | M | SD | M | SD | M | SD |
| Novelty | 2.993 | 0.620 | 3.063 | 0.803 | 3.081 | 0.630 | 0.150 | 0.861 | Challenge | 2.882 | 0.613 | 2.883 | 0.765 | 2.758 | 0.572 | 0.381 | 0.684 | Attention | 2.463 | 0.600 | 2.570 | 0.554 | 2.500 | 0.555 | 0.297 | 0.744 | Exploratory | 2.559 | 0.511 | 2.617 | 0.568 | 2.565 | 0.536 | 0.115 | 0.891 | Pleasure | 2.963 | 0.677 | 2.836 | 0.834 | 3.024 | 0.634 | 0.563 | 0.571 | General interest | 2.868 | 0.497 | 2.734 | 0.770 | 2.621 | 0.686 | 1.147 | 0.300 | Sports situational interest | 2.788 | 0.222 | 2.784 | 0.374 | 2.758 | 0.235 | 0.103 | 0.902 |
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Notes: The significance level for the difference in means is 0.05. The significance level for the difference in means is 0.01. |