Research Article
Modelling the Impact of Chess Game on Students’ Sports Accomplishment
Table 3
Students’ cognition (n = 60).
| Number | Content | Number of people | Percentage (%) |
| 1 | Proficient | 5 | 8.33 | 2 | Familiar | 10 | 16.67 | 3 | Know a little bit | 16 | 26.67 | 4 | Do not know at all | 29 | 48.33 |
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