Research Article

Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?

Table 1

Descriptive statistics of the idiom pretests.

GroupsNMeanStd. deviationStd. error mean

ScoresCG2514.722.52.50
EG2515.042.30.46