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Education Research International
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2022
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Article
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Tab 2
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Research Article
Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?
Table 2
Inferential statistics of the idiom pretests.
Levene’s test for equality of variances
-
test for equality of means
F
Sig.
T
Df
Sig. (2-tailed)
Mean difference
Std. error difference
Scores
Equal variances assumed
.13
.71
-.46
48
.64
-.32
.68
Equal variances not assumed
-.46
47.58
.64
-.32
.68