Research Article

Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?

Table 2

Inferential statistics of the idiom pretests.

Levene’s test for equality of variances-test for equality of means
FSig.TDfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed.13.71-.4648.64-.32.68
Equal variances not assumed-.4647.58.64-.32.68