Research Article

Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?

Table 3

Descriptive statistics of the idiom posttests.

GroupsNMeanStd. deviationStd. error mean

ScoresCG2515.322.23.44
EG2517.441.22.24