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Education Research International
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2022
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Article
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Tab 3
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Research Article
Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?
Table 3
Descriptive statistics of the idiom posttests.
Groups
N
Mean
Std. deviation
Std. error mean
Scores
CG
25
15.32
2.23
.44
EG
25
17.44
1.22
.24