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Education Research International
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2022
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Article
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Tab 4
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Research Article
Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?
Table 4
Inferential statistics of the idiom posttests.
Levene’s test for equality of variances
-
test for equality of means
F
Sig.
T
Df
Sig. (2-tailed)
Mean difference
Std. error difference
Scores
Equal variances assumed
6.58
.01
-4.16
48
.00
-2.120
.50
Equal variances not assumed
-4.16
37.31
.00
-2.12
.50