Research Article

Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?

Table 4

Inferential statistics of the idiom posttests.

Levene’s test for equality of variances-test for equality of means
FSig.TDfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed6.58.01-4.1648.00-2.120.50
Equal variances not assumed-4.1637.31.00-2.12.50