Research Article

Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?

Table 5

Paired samples’ -test: comparing the idiom pre- and posttests of each group.

Paired differencesDfSig. (2-tailed)
MeanStd. deviationStd. error mean95% confidence interval of the difference
LowerUpper

Pair 1CG
pre/post
-.601.75.35-1.32.12-1.7024.10
Pair 2EG pre/post-2.402.06.41-3.25-1.54-5.8224.00