Research Article

Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?

Table 6

One-sample test of the questionnaire.

DfSig. (2-tailed)Mean difference95% confidence interval of the difference
LowerUpper

41.7814.004.113.904.32