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Education Research International
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2022
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Article
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Tab 6
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Research Article
Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?
Table 6
One-sample test of the questionnaire.
Df
Sig. (2-tailed)
Mean difference
95% confidence interval of the difference
Lower
Upper
41.78
14
.00
4.11
3.90
4.32