Research Article

Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety

Table 2

Inferential statistics (anxiety pretest of both groups).

Levene’s test for equality of variancest-test for equality of means
FSig.tDfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed0.260.600.27560.78−1.415.18
Equal variances not assumed0.2755.940.78−1.415.18