Research Article

Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety

Table 4

Inferential statistics (anxiety post-test of both groups).

Levene’s test for equality of variancest-test for equality of means
FSig.tDfSig. (2-tailed)Mean differenceStd. error difference

ScoresEqual variances assumed7.070.0113.52560.00−59.134.37
Equal variances not assumed13.5251.540.00−59.134.37