Research Article
Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning: Motivation from Literature Survey of Previous Study
Table 3
Descriptive statistics of constructs.
| Constructs | Minimum | Maximum | Mean | Std. Deviation |
| 1. VR as emerging need of education | 1.2 | 4.7 | 3.9 | .47 | 2. VR ensures presence and engagement | 1.8 | 4.8 | 3.6 | .54 | 3. VR helps in immersion | 1.8 | 5.0 | 3.9 | .62 | 4. VR as substitute to physical environment | 1.3 | 5.0 | 3.7 | .62 | 5. VR as interest trigger for learner | 1.8 | 4.5 | 3.7 | .46 | 6. VR effective for experiential learning | 1.7 | 5.0 | 3.8 | .67 | 7. User-friendliness ensures the applicability of VR | 1.7 | 5.0 | 3.8 | .67 | Overall | 2.0 | 4.5 | 3.8 | .42 |
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