Research Article
Geo-Based Mixed Reality Gaming Market Analysis
Table 1
Comparison among five significant geo-based mixed reality games.
| | Name | Human Pacman | AR Car Game | Ingress | Pokémon Go | AR Mario Kart Live |
| | Year built | 2004 | 2010 | 2013 | 2016 | 2020 | | Devices | Wearable computer and HMD | Laptop or personal computer | Smartphone | Smartphone | Nintendo Switch | | Main purposes | Academic research and development | Academic research and development | Commercial but freemium | Commercial but freemium | Commercial purpose | | Number of academic paper downloads | 344 downloads from ACM database | 297 downloads from IEEE database | Not available (commercial purpose) | Not available (commercial purpose) | Not available (commercial purpose) | | Revenues | No commercial | No commercial | 20 thousand USD in 1 month (07.2019) | 5 billion USD in 5 years (2016-2021) | Not yet released (though 200 million USD for Mario Kart Tour) | | Number of game downloads | No commercial download allowed | No commercial download allowed | 20 million downloads in 5 years (2013-2018) | 632 million downloads in 5 years (2016-2021) | 1.27 million copies in 6 months (10.2020-04-2021) | | Virtual items | Yellow balls | Mushrooms and coins | Portals | Pokémons | Mushrooms and coins |
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