Review Article

Business Simulation Games in Higher Education: A Systematic Review of Empirical Research

Table 1

Previous literature reviews on simulation games.

Year and authorFocus of review

Ferreira et al. [20]SLR on research related to the learning process with (serious) business games using data collection techniques with electroencephalogram or eye tracking signals
Stanitsas et al. [21]Simulation games facilitate sustainable education. The primary focus was on sustainability
Subhash and Cudney [22]Categorisation of gamified and game-based learning
Subhash and Cudney [22]Evaluation methods in computing education
Boyle et al. [23]Reported empirical evidence of the positive impact of computer games on learning
Fu, Hainey and Baxter [9]Reported empirical evidence of the effect of BSGs on learning outcomes
Giessen [24]Serious games’ role in improving learning outcomes
Hamari, Koivisto and Sarsa [25]Reported empirical studies on the effect of gamification on learning
Lopes et al. [26]Reported effect of business games on leadership development
Wouters [27]Reported effect of business games on leadership development
Connolly [28]Reported empirical evidence of the positive impact of computer games on learning
Tobias [29]Reported empirical evidence of the use of serious games in learning
Sitzmann [30]Industrial and organisational psychology and management
Jahangirian et al. [31]Review simulation applications within manufacturing and business fields