Review Article

Business Simulation Games in Higher Education: A Systematic Review of Empirical Research

Table 7

Learning outcomes in selected studies.

Learning outcomesPapers measuring these outcomes

Communication[19, 45, 47, 50, 52, 54, 88, 90, 91, 117]
Problem-solving[4, 19, 43, 50, 52, 54, 73, 81, 90, 91]
Decision-making[19, 39, 41, 46, 47, 50, 52, 54, 68, 71, 78, 80, 88, 117]
Analytical thinking[19, 43, 47, 50, 66, 81, 86, 88, 90]
Teamwork[4, 19, 42, 43, 46, 47, 50, 54, 73, 80, 88, 118]
Business process and operations knowledge[41, 42, 46, 50, 52, 54, 62, 86]
Functional knowledge[19, 41, 50, 52, 62, 64, 66, 68, 71, 78–80, 119]
Motivation[4, 41, 42, 64–66]
Engagement[43, 46, 62, 65, 67, 68, 76, 78, 82, 83]
Self-efficacy[50, 61, 64, 68, 88, 91]