Research Article

Moving beyond an Addiction Framework for Phubbing: Unraveling the Influence of Intrinsic Motivation, Boredom, and Online Vigilance

Table 1

Descriptive statistics of the metric variables collected.

Variables (s.d.)Variables (s.d.)

Franchina6.46 (2.16)Social media addiction27.50 (7.94)
Karadag total27.88 (6.19)Internet addiction13.98 (4.62)
Communication disturbance11.56 (3.58)Gaming addiction15.16 (6.98)
Phone obsession16.32 (3.41)I.M.11.12 (4.21)
Grieve and March19.48 (3.89)OV: Sal.7.63 (3.27)
GSP-nomophobia12.88 (5.57)OV: React9.09 (3.44)
GSP-interpersonal conflict7.09 (3.81)OV: Mon.7.74 (3.44)
GSP-self-isolation6.21 (3.49)MSBS: Dis.32.88 (13.29)
GSP-problem acknowledgment8.49 (3.90)MSBS: H.A.15.55 (7.07)
GSP-total34.68 (13.23)MSBS: In.13.19 (5.74)
Mobile phone addiction40.03 (9.40)MSBS: L.A.14.18 (7.09)
e-message addiction13.48 (3.87)MSBS: T.P.13.81 (6.53)

Note: M = mean/average score; s.d. = standard deviation; I.M. = intrinsic motivation; OV = online vigilance; Sal. = salience; React = reactibility; Mon = monitoring; MSBS = multidimensional state boredom scale; Dis. = disengagement; H.A. = high arousal; In. = inattention; L.A. = low arousal; T.P. = time perception.