Research Article
Moving beyond an Addiction Framework for Phubbing: Unraveling the Influence of Intrinsic Motivation, Boredom, and Online Vigilance
Table 1
Descriptive statistics of the metric variables collected.
| Variables | (s.d.) | Variables | (s.d.) |
| Franchina | 6.46 (2.16) | Social media addiction | 27.50 (7.94) | Karadag total | 27.88 (6.19) | Internet addiction | 13.98 (4.62) | Communication disturbance | 11.56 (3.58) | Gaming addiction | 15.16 (6.98) | Phone obsession | 16.32 (3.41) | I.M. | 11.12 (4.21) | Grieve and March | 19.48 (3.89) | OV: Sal. | 7.63 (3.27) | GSP-nomophobia | 12.88 (5.57) | OV: React | 9.09 (3.44) | GSP-interpersonal conflict | 7.09 (3.81) | OV: Mon. | 7.74 (3.44) | GSP-self-isolation | 6.21 (3.49) | MSBS: Dis. | 32.88 (13.29) | GSP-problem acknowledgment | 8.49 (3.90) | MSBS: H.A. | 15.55 (7.07) | GSP-total | 34.68 (13.23) | MSBS: In. | 13.19 (5.74) | Mobile phone addiction | 40.03 (9.40) | MSBS: L.A. | 14.18 (7.09) | e-message addiction | 13.48 (3.87) | MSBS: T.P. | 13.81 (6.53) |
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Note: M = mean/average score; s.d. = standard deviation; I.M. = intrinsic motivation; OV = online vigilance; Sal. = salience; React = reactibility; Mon = monitoring; MSBS = multidimensional state boredom scale; Dis. = disengagement; H.A. = high arousal; In. = inattention; L.A. = low arousal; T.P. = time perception.
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