Research Article

Cognitive Impact of Social Virtual Reality: Audience and Mere Presence Effect of Virtual Companions

Table 2

The means () and standard errors () of reaction times (RT, milliseconds) for all the levels by each factor.

Companions agencyCompanion visual presenceMonitoringDifficulty

HumanNoneMonitoredEasy1574.0864.26
Difficult2077.5170.04
Not monitoredEasy1496.8363.14
Difficult2017.7072.33
PresentMonitoredEasy1590.0464.26
NonhumanoidDifficult2011.5170.04
Not monitoredEasy1562.1863.14
Difficult1943.0172.33
PresentMonitoredEasy1762.2966.12
HumanoidDifficult2237.1072.07
Not monitoredEasy1702.3764.97
Difficult2204.8074.43

AINoneMonitoredEasy1697.7666.12
Difficult2156.8172.07
Not monitoredEasy1678.9164.97
Difficult2138.9974.43
PresentMonitoredEasy1639.8966.12
NonhumanoidDifficult1940.4472.07
Not monitoredEasy1548.2864.97
Difficult1900.8274.43
PresentMonitoredEasy1726.7168.15
HumanoidDifficult2077.2574.29
Not monitoredEasy1731.6066.97
Difficult2052.6476.72