Research Article

Cognitive Impact of Social Virtual Reality: Audience and Mere Presence Effect of Virtual Companions

Table 3

The means () and standard errors () of per cent accuracy (%) at all the levels by each factor.

Companion agencyCompanion visual presenceMonitoringDifficulty

HumanNoneMonitoredEasy95.301.19
Difficult88.752.64
Not monitoredEasy95.301.26
Difficult89.152.75
PresentMonitoredEasy94.591.19
NonhumanoidDifficult91.172.64
Not monitoredEasy95.731.26
Difficult93.882.75
PresentMonitoredEasy93.821.22
HumanoidDifficult81.902.71
Not monitoredEasy95.781.30
Difficult84.772.83

AINoneMonitoredEasy95.171.22
Difficult85.522.71
Not monitoredEasy94.571.30
Difficult87.782.83
PresentMonitoredEasy95.031.22
NonhumanoidDifficult88.692.71
Not monitoredEasy94.721.30
Difficult90.052.83
PresentMonitoredEasy88.911.26
HumanoidDifficult81.092.80
Not monitoredEasy91.351.34
Difficult77.912.92