Research Article
Cognitive Impact of Social Virtual Reality: Audience and Mere Presence Effect of Virtual Companions
Table 3
The means (
) and standard errors (
) of per cent accuracy (%) at all the levels by each factor.
| Companion agency | Companion visual presence | Monitoring | Difficulty | | |
| Human | None | Monitored | Easy | 95.30 | 1.19 | | | Difficult | 88.75 | 2.64 | | Not monitored | Easy | 95.30 | 1.26 | | | Difficult | 89.15 | 2.75 | Present | Monitored | Easy | 94.59 | 1.19 | Nonhumanoid | | Difficult | 91.17 | 2.64 | | Not monitored | Easy | 95.73 | 1.26 | | | Difficult | 93.88 | 2.75 | Present | Monitored | Easy | 93.82 | 1.22 | Humanoid | | Difficult | 81.90 | 2.71 | | Not monitored | Easy | 95.78 | 1.30 | | | Difficult | 84.77 | 2.83 |
| AI | None | Monitored | Easy | 95.17 | 1.22 | | | Difficult | 85.52 | 2.71 | | Not monitored | Easy | 94.57 | 1.30 | | | Difficult | 87.78 | 2.83 | Present | Monitored | Easy | 95.03 | 1.22 | Nonhumanoid | | Difficult | 88.69 | 2.71 | | Not monitored | Easy | 94.72 | 1.30 | | | Difficult | 90.05 | 2.83 | Present | Monitored | Easy | 88.91 | 1.26 | Humanoid | | Difficult | 81.09 | 2.80 | | Not monitored | Easy | 91.35 | 1.34 | | | Difficult | 77.91 | 2.92 |
|
|