Research Article
Innovative Virtual Reality (VR) Application for Preventing of Falls among Chinese Older Adults: A Usability and Acceptance Exploratory Study
Table 3
Criterion validity test of VR usability questionnaire (HK-version) with Pearson’s product-moment correlations.
| Items | rxy | value |
| Perceived usefulness (PU) | | | VR is useful to me for entertainment (PU1) | 0.774 | 0.001 | VR improves engagement and motivates daily activities (PU2) | 0.537 | 0.002 | VR is an efficient tool to raise my mood (PU3) | 0.800 | 0.001 | Perceived ease of use (PEOU) | | | It is easy for me to become skilful at using VR (PEOU1) | 0.324 | 0.075 | Learning to operate VR was easy for me (PEOU2) | 0.378 | 0.036 | Overall, I find it easy to use VR (PEOU3) | 0.283 | 0.123 | Perceived enjoyment (PU) | | | I find VR very attractive to use (PE1) | 0.873 | 0.001 | I enjoy using VR (PE2) | 0.809 | 0.001 | I have fun when I use VR (PE3) | 0.656 | 0.001 | Social norms (SNs) | | | My family members think I should use VR (SN1) | 0.696 | 0.001 | People who are friends and acquaintance have influence on my intention to use VR (SN2) | 0.341 | 0.061 | People who take care of me encourage me to use VR (SN3) | 0.473 | 0.001 | User experience (UE) | | | VR will give me new experience (UE1) | 0.670 | 0.001 | VR was comfortable to use (UE2) | 0.694 | 0.001 | Overall, I had a positive experience when using VR (UE3) | 0.576 | 0.001 | Intention to use (IU) | | | In the future, I intend to use the device for mental relaxation (IU1) | 0.661 | 0.001 | In the future, VR will help keep my mind sharp and alert (IU2) | 0.770 | 0.001 |
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