Research Article

Innovative Virtual Reality (VR) Application for Preventing of Falls among Chinese Older Adults: A Usability and Acceptance Exploratory Study

Table 4

Summary statistics and frequency distributions of variables in the VR usability questionnaire (HK-version).

Variable descriptionT1
(SD)
T2
(SD)
T3
(SD)

Perceived usefulness (PU)
 PU14.39 (0.615)4.61 (0.558)4.65 (0.486)
 PU24.23(0.669)4.35 (0.608)4.55 (0.624)
 PU34.35 (0.669)4.42 (0.564)4.58 (0.564)
Perceived ease of use (PEOU)
 PEOU13.65 (0.985)3.90 (0.539)3.87 (0.806)
 PEOU23.90 (0.870)3.87 (0.922)4.19 (0.792)
 PEOU33.97 (0.651)4.19 (0.654)4.26 (0.631)
Perceived enjoyment (PU)
 PE14.32 (0.702)4.48 (0.626)4.58 (0.620)
 PE24.35 (0.709)4.52 (0.508)4.65 (0.608)
 PE34.42 (0.564)4.68 (0.475)4.81 (0.402)
Social norms (SNs)
 SN13.77 (0.884)3.97 (0.706)4.13 (0.670)
 SN23.03 (1.329)3.48 (1.061)3.191 (1.078)
 SN34.10 (0.908)4.16 (0.735)4.29 (0.643)
User experience (UE)
 UE14.45 (0.568)4.61 (0.495)4.61 (0.558)
 UE24.13 (0.718)4.39 (0.558)4.32 (0.599)
 UE34.42 (0.502)4.61 (0.495)4.52 (0.570)
Intention to use (IU)
 IU13.90 (0.790)4.23 (0.617)4.52 (0.570)
 IU24.29 (0.588)4.48 (0.570)4.52 (0.626)

T1: before VR training; T2: after VR training; T2: post 3 months follow-up.