Research Article

Innovative Virtual Reality (VR) Application for Preventing of Falls among Chinese Older Adults: A Usability and Acceptance Exploratory Study

Table 6

Change in outcomes measures over the three assessments time points.

Outcome
measures
Pretest
()
Posttest
()
Follow-up
()
T2 vs. T1
()
T3 vs. T1
()
Within group
()

Items
 PU12.97 (1.622)13.39 (1.407)13.77 (1.334)0.3910.0180.013
 PEOU11.45 (2.047)11.97 (1.622)12.32 (1.815)0.7410.1100.103
 PE13.10 (1.720)13.68 (1.43)14.03 (1.472)0.3210.0170.011
 SNs10.90 (2.286)11.61 (1.764)11.61 (1.564)0.4160.2510.127
 UE13.00 (1.506)13.01 (1.337)13.45 (1.329)0.0110.3280.044
 IU8.19 (1.195)8.71 (1.039)9.03 (1.110)0.1000.0050.020
Risk factors
 Balance (BBS)51.29 (4.811)53.13 (3.519)53.65 (4.278)0.1330.0880.036
 6MWT (metre)324.48 (64.22)379.75 (70.31)382.02 (70.03)0.0010010.001
 TUG (second)11.25 (2.71)8.97 (2.01)8.23 (1.95)0.0010.0010.001
 FES-I42.19 (9.34)37.87 (10.47)32.90 (10.03)0.1150.0010.001

Outcome measure: a better outcome is represented by an increase 6 subset of items, BBS, and 6MWT and a decrease in TUG and FES-I. PU: perceived usefulness; PEOU: perceived ease of use; PE: perceived enjoyment; SNs: social norms; UE: user experience; IU: intention to use; M: mean; SD: standard deviation; BBS: Berg Balance Scale; 6MWT: six-minute walk test; TUG: Time Up and Go test; FES-I: Fall Efficacy Scale-International. value: significant at <0.05 level of significance. .