Research Article
Mining Experiential Patterns from Game-Logs of Board Game
| Procedure BranchShifting | | Input: | | root, the root node of the sequence-tree. | | node, the pointer that points to the current node. | | Output: | | Updated node. | | isShifted, the result of shifting. | | Method: | | (01) if node.value == root.value then | | (02) node = root; | | (03) return true; | | (04) else | | (05) if root.branches == null then | | (06) return false; | | (07) else | | (08) for to root.branches.length − 1 do | | (09) if BranchShifting(root.branches[].next, node) == true then | | (10) return true; | | (11) endif | | (12) endfor | | (13) return false; | | (14) endif | | (15) endif |
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