Research Article
Procedural Content Graphs for Urban Modeling
Figure 10
Manipulation of different entity types within the same scene. A street entity led to the generation of several buildings, represented as shapes. Each building was given a number which was then used to produce a custom texture to attach next to each door. Light sources were then instanced on the location of each street lamp, just above the doors. The generation of each entity type therefore greatly benefits when processed in sequence, in a single pipeline, instead of in separate environments.