Research Article

Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)

Table 2

Cronbach’s alpha, composite reliability, and average variance extracted.

CACRAVEVIF

Arousal0.8440.8890.6172.077
Challenge0.8610.8990.6411.492
Emotional involvement0.8380.8850.6592.279
Enjoyment0.8760.9150.7311.751
Escapism0.9070.9270.6791.934
Fantasy fulfillment0.8800.9190.7411.993
Focused attention0.7360.8250.5431.667
Gamer experience0.8760.9240.8021.000
Intention to continue playing game0.9060.9340.780
Intention to purchase game item0.9320.9470.749
Intention to recruit new player0.9180.9420.801
Role projection0.9140.9390.7951.596
Social interaction0.9120.9340.7391.284
Telepresence0.8240.8950.7401.751
Video game engagement0.8330.8820.6011.000