Research Article
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
| | R2 | Q2 | Q2_Predict | Path | f2 |
| GaEx | 0.672 | 0.526 | 0.648 | GaEx ➔ VGen | 0.836 | IntPl | 0.390 | 0.297 | 0.222 | VGen ➔ IntPl | 0.621 | InPur | 0.098 | 0.071 | 0.054 | VGen ➔ InPur | 0.092 | InRec | 0.134 | 0.100 | 0.080 | VGen ➔ InRec | 0.151 | VGen | 0.455 | 0.267 | 0.385 | | |
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