Research Article
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
Table 4
Result of hypothesis testing.
| Hypothesis | Path | β | -statistic | value | CI [5%, 95%] | Supported? |
| H1 | Tele ➔ GaEx | -0.039 | 1.038 | 0.150 | -0.101 | 0.023 | No | H2 | Chal ➔ GaEx | 0.069 | 1.785 | 0.037 | 0.008 | 0.135 | Yes | H3 | Focu ➔ GaEx | 0.024 | 0.621 | 0.267 | -0.036 | 0.088 | No | H4 | RoPr ➔ GaEx | -0.100 | 2.479 | 0.007 | -0.163 | -0.031 | No | H5 | Fant ➔ GaEx | -0.024 | 0.542 | 0.294 | -0.097 | 0.047 | No | H6 | Esca ➔ GaEx | 0.083 | 2.082 | 0.019 | 0.020 | 0.148 | Yes | H7 | Arou ➔ GaEx | 0.201 | 4.201 | | 0.122 | 0.278 | Yes | H8 | Emot ➔ GaEx | 0.030 | 0.621 | 0.267 | -0.052 | 0.107 | No | H9 | Enjo ➔ GaEx | 0.596 | 13.605 | | 0.524 | 0.668 | Yes | H10 | Soci ➔ GaEx | 0.100 | 2.772 | 0.003 | 0.042 | 0.161 | Yes | H11 | GaEx ➔ VGen | 0.675 | 21.546 | | 0.623 | 0.727 | Yes | H12 | VGen ➔ IntPl | 0.615 | 17.745 | | 0.558 | 0.672 | Yes | H13 | VGen ➔IntPur | 0.288 | 6.148 | | 0.215 | 0.369 | Yes | H14 | VGen ➔IntRec | 0.361 | 7.635 | | 0.284 | 0.440 | Yes | H15 | Mod.Ef.Genre: VGen ➔ IntPl | -0.071 | 1.655 | 0.049 | -0.139 | 0.002 | No | H16 | Mod.Ef.Genre: VGen ➔ IntPur | -0.119 | 2.414 | 0.008 | -0.197 | -0.036 | No | H17 | Mod.Ef.Genre: VGen ➔ IntRec | -0.046 | 0.981 | 0.163 | -0.124 | 0.033 | No |
|
|