Research Article

Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)

Table 4

Result of hypothesis testing.

HypothesisPathβ-statistic valueCI [5%, 95%]Supported?

H1Tele ➔ GaEx-0.0391.0380.150-0.1010.023No
H2Chal ➔ GaEx0.0691.7850.0370.0080.135Yes
H3Focu ➔ GaEx0.0240.6210.267-0.0360.088No
H4RoPr ➔ GaEx-0.1002.4790.007-0.163-0.031No
H5Fant ➔ GaEx-0.0240.5420.294-0.0970.047No
H6Esca ➔ GaEx0.0832.0820.0190.0200.148Yes
H7Arou ➔ GaEx0.2014.2010.1220.278Yes
H8Emot ➔ GaEx0.0300.6210.267-0.0520.107No
H9Enjo ➔ GaEx0.59613.6050.5240.668Yes
H10Soci ➔ GaEx0.1002.7720.0030.0420.161Yes
H11GaEx ➔ VGen0.67521.5460.6230.727Yes
H12VGen ➔ IntPl0.61517.7450.5580.672Yes
H13VGen ➔IntPur0.2886.1480.2150.369Yes
H14VGen ➔IntRec0.3617.6350.2840.440Yes
H15Mod.Ef.Genre: VGen ➔ IntPl-0.0711.6550.049-0.1390.002No
H16Mod.Ef.Genre: VGen ➔ IntPur-0.1192.4140.008-0.197-0.036No
H17Mod.Ef.Genre: VGen ➔ IntRec-0.0460.9810.163-0.1240.033No