Research Article
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
| Path | Direct effect | -statistics | Sig? () | Direct effect | -statistics | Sig? () | Type of mediation |
| GaEx➔InPl | 0.110 | 1.837 | Yes | 0.415 | 12.291 | Yes | Partial | GaEx➔InPur | 0.078 | 1.019 | No | 0.194 | 5.758 | Yes | Full | GaEx➔InRec | 0.042 | 0.608 | No | 0.244 | 6.987 | Yes | Full |
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