Research Article

DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation

Table 3

Configuration possibilities.

IDDescriptionGame or level settingSensor needExample

CP01SpeedLevelNoHow fast an enemy is moving
CP02TimeLevelNoHow much time is left
CP03Placing/moving objects or obstaclesLevelNoCreating walls or obstacles to jump over
CP04LifeBothNoHow much life the player has left
CP05Sensor sensitivityGameYesHow accurate the sensor data should be used
CP06Objects/obstacle sensitivityGameNoDoes a user need to touch an object or is it sufficient to be near it
CP07Objects/obstacle behaviorLevelNoMoving enemy
CP08Achievements, badges, goals, etc. (gamification elements)GameNoAchievement for playing daily
CP09Number of playable levelsGameNo3 levels can be played
CP10ErrorsGameNoHow many errors result in failure of a life
CP11DifficultyBothNoLabeling the difficulty for a specific patient
CP12HelpBothNoShow the easiest way from A to B
CP13Object/obstacle physicsGameNoWhen hitting the wall, the user bounces back
CP14Overall lengthBothNoHow many levels are available
CP15Used sensorsLevelsYesSensor x is only available in level a
CP16ScoringBothNoScore for collecting items
CP17Other nongame mechanicsBothNoSelecting font size
CP18Exercise selectionsBothYesSelecting the exercise, which should be done
CP19Other specific game mechanicsBothN/AOther to be defined mechanics and aspects specific for a game and not fitting in the other options
CP20PausabilityBothNoThe game or level should be pausable by the patient