Research Article
Which Gating System Can Prevent Addiction to Online Games?
Table 1
Variable and indicator measurement.
| | Variable | Initial | Indicator |
| | Chapter gate | CG 1 | Locked feature | | CG 2 | Story aspect | | CG 3 | Story duration | | CG 4 | Story completion | | CG 5 | Story intensity |
| | Stamina | ST 1 | The system | | ST 2 | Refill’s convenience | | ST 3 | Stamina regeneration | | ST 4 | Number of stamina | | ST 5 | Gaming enjoyment |
| | Time-gate | TG 1 | Range between contents | | TG 2 | The gist of contents | | TG 3 | Content continuation | | TG 4 | The system | | TG 5 | Dead week range |
| | Gacha | GC 1 | Luck element | | GC 2 | Finance capability | | GC 3 | The prices | | GC 4 | Gacha intensity | | GC 5 | Gacha’s rate |
| | Age | G 1 | Respondent’s age |
| | Domicile | G 2 | Respondent’s domicile |
| | Mastery | MAS 1 | Leveling speed | | MAS 2 | Resource gathering | | MAS 3 | Rare items | | MAS 4 | Self-popularity | | MAS 5 | Character’s power | | MAS 6 | Character’s role | | MAS 7 | In-game formulation | | MAS 8 | In-game rules |
| | Relationship | REL 1 | Communication | | REL 2 | In-depth communication | | REL 3 | Relationship | | REL 4 | Community | | REL 5 | Mutual cooperation |
| | Education | EDU 1 | News | | EDU 2 | Teacher/parent’s role | | EDU 3 | Education contents |
| | Resource | RES 1 | Internet | | RES 2 | Device | | RES 3 | Time to play |
| | Addiction | ADD 1 | Social life | | ADD 2 | Job/education | | ADD 3 | Sleep time | | ADD 4 | Anxiety |
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