Research Article

A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos

Table 1

Benefits and challenges in using 360-degree videos in ESG.

Benefits and potentialChallenges

Sensation of immersion and presence [24, 26, 27]Keep player focused (avoid distractions) [6, 9]
Greater engagement [1, 9]Low resolution/quality of videos [28]
Enables experience in a safe environment [29, 30]Video size [28]
Knowledge retention [1, 2, 25]Nausea or physical discomfort (cybersickness) [27, 31]
More realistic experiences [27, 29]Experience design (new approach) [6, 9]
Anytime, anywhere learning [29]Interaction and navigation [9]
Surrounding environments [1, 24]Learning assessment models [6]