Research Article
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Table 1
Benefits and challenges in using 360-degree videos in ESG.
| | 
 |  | Benefits and potential | Challenges |  | 
 |  | Sensation of immersion and presence [24, 26, 27] | Keep player focused (avoid distractions) [6, 9] |  | Greater engagement [1, 9] | Low resolution/quality of videos [28] |  | Enables experience in a safe environment [29, 30] | Video size [28] |  | Knowledge retention [1, 2, 25] | Nausea or physical discomfort (cybersickness) [27, 31] |  | More realistic experiences [27, 29] | Experience design (new approach) [6, 9] |  | Anytime, anywhere learning [29] | Interaction and navigation [9] |  | Surrounding environments [1, 24] | Learning assessment models [6] |  | 
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