Research Article

A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos

Table 12

Exploration times for pedagogical elements.

Exploration (%)Percentage of players (%)
ChallengeQuestionReflectionModel result

0-60%23.128.832.732.7
61%-90%13.540.428.836.5
above 90%63.530.838.530.8