Research Article

A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos

Table 7

Mechanisms to direct player’s attention.

MechanicsCategoryPhaseReference

Direct and attract attentionMovementsRecording[20, 35, 36]
Spatial audioRecording, game scene[19]
LightingGame scene[19, 20]
Graphic elementsGame scene[1, 19, 20]
Visual markersGame scene[20, 36]
Pop-up contentGame scene[36]

ExplorationEncourage freedomGame scene[19, 20]

InformationalMinimapsGame scene[20]